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GHostbusters

ROLE

VFX Artist and 3D modeller

DESCRIPTION

AS PART OF MY OWN INTEREST IN VFX FILMMAKING

I created a Ghostbusters scene that incorporates a custom-created 3D VFX Tornado simulation integrated into a modelled 3D environment along with my own captured photo-geometry:

The Project

 

The project's core objective was to create a cinematic photo-realism and showcase my VFX skills in a short scene that allowed me to create a striking VFX simulation and create a realistic cinematic 3D environment. 

Additionally, this project was aimed to both develop and showcase more of my technical experience. 

What I Did

​I worked on every aspect of development. I was responsible for creating the 3D environment, the physics simulations for the Tornado, and capturing photo geometry using Poly Cam as well as automating/rigging the vehicle. I began filming a toy Ecto 1 car with my camera. I then converted the footage into a PNG image sequence and exported it into Poly Cam to create a 3D photo geometry Ecto 1 FBX file. Using Blender I then imported the FBX file into a project and cleaned up the geometry using Booleans to delete any unwanted vertices. As a 3D object that interacted with my 3D scene, I was able to rig the car automate the tyres to rotate along the axis of the road and also parented cycling blue and red lights to light the vehicle. For the Tornado I customised a smoke simulation and wind turbulence automation to create the desired effect. I also decided to cast a green and turquoise colour to the VFX Tornado, in an attempt to create the spooky Ghostbusters cinematic look. 

The End Result

I'm proud of the VFX Tornado I created in this scene learning a great deal, I want to do more using the techniques I developed. The project was successfully completed and showcased on YouTube along with a brief making of, please click on the link below to view.

YEAR

2022

GENRE

3D Render

PLATFORM

DESIGN

CHARACTERS

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